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Warhammer 40, Fire Warrior in der Bibliothek. Warum bei GOG. COM kaufen? Keine Aktivierung oder Internetverbindung zum Spielen erforderlich. Sicherheit und Zufriedenheit. Warhammer 40, Fire Warrior. Discover the grim dark universes of Warhammer where there is only war. Welcome to the dark nightmare future of the 41st millennium, the grim era of the Imperium.
Space Marines, a Dreadnought and even the omnipresent Chaos legions turn up at various points, all of which will please the Warhammer faithful no end, seeing as they've never been given the 3D game treatment before. Just as pleasing for the same reason are some of the maps; burning Predator tanks lay scuppered in desolate trenches, while later on you get to stalk the corridors of an Imperial Battleship. The weapons too are faithfully recreated, from las-guns, blowtorch-style melta-guns, all the way to bolters and a missile launcher -plus a couple of fixed cannons for good measure.
Unfortunately, while the weapons look convincing enough to please the Warhammer faithful, FPS veterans with not a care for the licence will find most of them lacking real punch and, early on especially, rather flimsy and ineffectual. Even when you get the chance to pick up a new weapon there is always something faulty; the Mstyle machine gun, for example, has a muzzle flash that practically whites-out most of the screen.
Thankfully, rather than having to rely solely on your arsenal of weapons, you do at least occasionally find yourself fighting alongside other Tau Fire Warriors, some of whom lay down suppressive fire, while others must be protected while they open locked doors. Regardless, all without exception die within 20 seconds of you meeting them. Without wanting to appear elitist, the problem with Fire Warrior is that it was designed from the outset as a console shooter.
The levels are linear and tight and almost exclusively set through corridors or trenches. As a result, combat is gratifyingly intense, if somewhat samey. The 3D engine provides for a decent level of detail on some of the characters too, but against this are the common problems that blight many a console shooter: dead bodies that fade away, a complete lack of scenery interaction, no shadow effects and some shockingly basic character animation.
Worst of all the console hang-ups is the Al, which is predictable and slow to react, as if the game still thinks you are playing with a joypad. Enemy soldiers love nothing better than to funnel through a doorway into a hail of grenades, and when they do kneel down to take a shot, a quick sideways dodge is enough to avoid their fire.
And of course there are the two standard console features we PC players must endure: not being able to define key settings in-game and no save feature, except for the usual checkpoints. Thankfully most of the levels are compact so frustration is kept to a minimum. Fire Warrior certainly isn't the worst shooter to grace our screens. If you can stick with it through the first faltering levels you'll discover there is in fact a very enjoyable game to be had, offering a suitably dark storyline and a bnsk pace of non-stop undemanding action.
The FMV cut-scenes are few, but high quality, the dialogue competently delivered by the likes of Tom Baker, Brian Blessed, Burt Kwouk and Sean Pertwee, and the sounds of gunfire are meaty and atmosphenc. Had Kuju the time, money or inclination to tailor the game more for PC tastes, it might have been a different story. As it stands, however, we can only recommend it to those game-starved fans who've had to wait an eternity to see the models they pore over brought to life in 3D for the first time.
For a setting so visually rich and geographically vast, the number of computer games that have been based in the Warhammer 40K universe has been criminally few. Space Hulk remains the ancient benchmark, but of course that was based purely on the boardgame of the same name, itself a barely disguised dice-based reenactment of Aliens. Ever Felt perplexed by mankind?
Just not connecting with the human race? Well, you're not alone, because so do the Tau. But then they do have the excuse of being an Alien race in the Warhammer 40, universe. You, however, should get more fresh air and stop trying to smoke those banana skins. The game sees you taking on the role of a Tau warrior, one of the races stuck in the middle of an intergalactic battle between two huge forces, the Imperium and the Tryanid.
Like most of its genre pals, Fire Warrior displays influences and features from a number of other hit FPSs. It employs a similar style of combat and defence as Halo, with shield generators and a maximum inventory of two weapons at any one time.
You come out the back of your dropship and all the other ships are being blown away in the sky. You run out, everyone is dying in front of you, and you realise something has gone very wrong with the mission. MoH was an inspiration for us in terms of gaming atmosphere. Kuju has also drawn from the likes of Aliens vs Predator for a slightly slower, scarier atmosphere in some of the levels, with the action and pace varying noticeably between fast battlefield action and more tense, isolated gameplay.
Rather unconventionally, all the events and 21 missions in Fire Warrior take place within a single 24 hour stretch. Warhammer 40, takes place during a single day of Kais' life, so time is important and players will have to muster their resources carefully to succeed.
Several games have used Games Workshop's popular Warhammer universe as its setting. The problem is that Fire Warrior really isn't a computer game at all. It's a console game ported over to the PC, and as such, you are stuck with some of the usual console design quirks. The most aggravating is you're forced to play through long stretches until the game decides that you've played enough for it to auto-save. It would be one thing if the game auto-saved every few minutes of game time, but there times when you play for a good 15 minutes and then have to fight a rather tough mid-level boss in order to reach an auto-save checkpoint.
It's extremely frustrating, to say the least. In addition to the poor save-game options, other major issues keep the game from being a fun romp through the 40K universe.
You play the role of a Tau Fire Warrior one of the newer 40K races and you wade through hordes of Imperial troops for the first portion of the story and then onto other enemies as the game progresses.
The problem is that the enemies are collectively as dumb as a stump. The grunt soldiers just charge and kneel right in front of you, and shoot with an accuracy that makes Stormtroopers look like marksmen.
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